Citadel of the raven solo adventure free download






















Error: No match for email address or password. Password forgotten? Click here. Advanced Search. From 5E Solo Gamebooks. Average Rating 24 ratings. David La Boon The writing is sharp, the presentation is clean, and the instructions on how to play the monsters are very clear and easy to follow. More from this Title's Contributors. Customers Who Bought this Title also Purchased.

Reviews 8. Please log in to add or reply to comments. I played through the first four of them and they get better and better. Looking forward to "Daggerford". Thanks for putting this out, Paul. Enjoy your games! It does seem like the saviour codeword doesn't go anywhere I did a word search of the PDF and it doesn't come up as a codeword for the rest of the story after it's dropped in the half-ogre fight. Heads up, Spoiler: Not sure if stated already or if there was an errata sheet but entry should direct to Combat Sheet: Wolves.

I want to continue to play your solo adventures, but in doing so - I would have to purchase the PDF versions and begin porting them over to the Foundry system simple and I do not mind doing so - unfortunately, I am concerned that I may RUIN the gameplay experience because I would obviously become AWARE of the content, yet I may do it anyway. If I take on the porting to Foundry VTT, I would like my work not to go to waste and be happy to provide it to you - so that you can offer it for sale to others.

Let me know if you are interested. Thank you so much for creating amazing solo adventures. It has helped me during Regards, Pyram. They make all decisions about their products including if they will be available for Fantasy Grounds or Foundry or some other system. I'm sorry but we don't have a way to predict what publishers are going to make available.

Thank you. I really enjoyed this adventure. I'm really enjoying the content. Playing through an adventure itself doesn't take too long, but I suspect you really get your monies worth once you take a new character through the same adventures, there are lots of different paths and content to explore.

Travis, sorry about the delay in replying Send me your email and I'll send you a dungeon crawler I made recently :. It is. And I am but days away from finishing the first draft of the sequel to the Tortured Land, entitled Drums at Daggerford. Ah great. Thank you for your reply. I still need to finish CotR actually Thanks for all the great work!

R February 21, am UTC. Just wanted to say my husband and I love these adventures. Any update as to when Drums at Daggerford will be available?

Reviews 0. Please log in to add or reply to comments. I had great fun playing this game. I don't always have a DM available when I want to play, so this was a perfect answer to let me get some playing time without having to find someone else to run the game.

I get to be the DM.. Like was mentioned in the information, it is recommended that you pay Tyrant of Zhentil Keep before playing this game as there are some items that can be helpful in this adventure. If you remember the old "Choose Your Own Adventure" type of stories, that is a good comparison to what this game is like. Great replayability as well. So many choices and so many results.

See All Ratings and Reviews. Browse Categories. Wolfenoot Sale. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds.

Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Return to site.. The original version of this module was first used for the official The sea hag known as Black Molly is a notorious pirate who has One massive, pages pdf!. It's mind boggling that wizards pulled them on the basis of Piracy. It is likely that if and when a PDF version is made available, it will appear on Fantasy Grounds has officially licensed material that covers the core rulebooks.

They are presented in reverse chronological order, starting with the most recent The Heart of Nov 4, — Bodil's Gap is a fantasy campaign setting for Dungeon World, inspired Paid version benefit. Amanda autodesk building design suite ultimate xforce keygen, I was considering buying Fantasy Grounds possibly Ultimate at the next sale but was wondering if there were any free resources for 5e adventures …. In which case, propose to work with Lois about creating a 'final trove' - a torrent of everything the Sidify Spotify Music Converter Pro 1.

Instead of paying WotC for it, you have to hunt for it on torrents. I'm in a similar boat, I want my book in my hand ever tried bringing a laptop to a fantasy RPG session?. Check out Fantasy Grounds Unity for the latest version of the software with the most features.. Fantasy Grounds Classic Steam charts, data, update history.. Jun 27, — Fantasy grounds even has tables which generate loot and magic items. Exploration, pirates, the great open oceans, these are great starting points This is a complete index of the files in the RoloVault, organized by the first letter.

Each link will take you to the old vault module page, and the ftp link next to it will give you a list of all the files for that module. If you hover over the link, you can see the author, votes, and score in a tooltip. Skip to main content.

Search form Search this site. You can see he is getting quite angry You are anxious to get going again — the day now. What are you talking about? The interrogator is still talking, in you! If you are successful, go to I think 12 there are dozens of them underneath me, to As you run through the fields towards cover be honest! You that the rat can get to work on your bonds. If the result is equal to or higher than your He smiles.

As long as it takes for you to start damage. To leave this area, return to and choose Then you see it. Positioned by a dead body is another option. It appears to be busy feeding and 14 has not noticed your approach.

Make a stealth check with advantage, DC The woman looks downcast for a moment. If unsuccessful go to It is early evening when you finally leave A moment later, the woman reappears at the your hiding place and head southeast, in door, but not the same woman who went in! You freeze when you hear voices coming Make a dexterity save, DC If successful, from ahead, and climb up a short rise to a go to If unsuccessful, go to You stand in the middle of a bustling market, ringed with tents.

Civilians and soldiers move here and there, inspecting the wares on display. Directly beyond the market, a hulking stone keep sits, the banners of all the Moonsea cities flying over her battlements. To your northwest, past the market, a large temple is visible, and to the northeast is a long building which looks like it could be a barracks. Turn to It is dark by the time 21 they return to their carts and continue south, The hook bounces off the bars with a loud leaving you alone. Suddenly, on the battlements above, a Turn to The next morning you awake on the It is weeks before you are due to be heard, mountainside, a little cold but still well and as you languish in your cell, you realize rested.

You break camp, eat a quick Your quest ends here. But this is not the end! You must save the Moonsea from the fate Turn to The poor If he is dead, go to Now you Network, to be precise! Going around this can see him: standing a little way off, he is a vale will lengthen your journey somewhat, tall, slender warrior with shoulder-length but who knows that obstacles could have white hair and the faintest trace of a smile.

To Go to The weariness which has been creeping into your bones the last few 26 hours can no longer be ignored, and you You try to move out of the way of where you decide you must lie down to sleep.

Roll a d Despite the attack, you keep running, If you score , go to Head down, you exit the cave mouth and enter a maze of rock 23 formations - standing pillars of stone.

Standing, you gingerly test the door once You see no trace of your pursuers. Still, that more, but the trap has been triggered. You humanoid, whatever it was… it will be hard ease the door open and look inside… to sleep easy now. Looking ahead, you see you are at the edge of an expansive grassland. Moving to the wall the glyph is on, you crouch low and make your way past, holding 27 your breath in anticipation as you do so.

You leave the Zhentarim tunnels, resolving But nothing happens. That see. Turn to Zhentarim, for that matter. Eventually, you reach the main north- heading passage once more. You forge north. You awake covered in red sores, having provided a tasty meal to the fire ants who feasted on you throughout the night. If you lost hp the day before, you may recover half that hp from your disturbed rest. Recover your spell slots and feats as normal.

Despite the terrible nights' sleep, you are eager to get moving, and back on to the task of finding the entrance to the Zhentarim tunnels, if at all possible. After taking a. To hitpoints. Two huge metal doors fold you still face him and have not fallen yet!

I offer your lives You regain your composure quickly and as a sacrifice to my Dark Lord Bane!!! Deduct Turn to The crazed knight, thrusting both hands out 31 forcefully, hits you with a devastating wave You draw your sword and attack the large of thunderous energy, attempting to knock dog. Go to Mastiff Combat Sheet. You and your living allies must now make a DC 13 constitution save, each taking 2d8 32 thunder damage on a failed save or half as You calmly prepare an attack, assuming a much on a successful one.

On a failed save, battle stance. It to break in, eh? The other one draws his sword. Finding and befriending the beast will take a "Regardless," the foul-breathed one says, an little time. You should have let me go. If you are victorious turn to If he succeeds, he will be near may send your hawk up to scout the impossible to defeat. And he has help too… a landscape. Zhentarim mage. You may avoid taking the this.

You have no choice but to trust it. Another shock jolts the ground and ahead, Battle companion. Soon you are within tunnels hewn from the rock on which the Citadel rests, and the shaking seems to subside.

Ahead, you see a chamber.. CR or below, and not larger than medium. You will be asked to make a Charisma check at the time. If successful, you may take You try your best to escape it, but the rope, that beast as your companion instead.

Once you have made your decision and "From the moment I saw you, I knew you gotten your companion set up, stats recorded were the perfect one to help me complete my etc, or not you may return to entry All I need is eyes, kidneys, and Go to entry Oh, and a heart. With my golem at my side, I A terrible, shocking energy jolts you from will rule this forest! You wake up to see a strange little This old crone is quite plainly mad, but that lizard nibbling at your leg, and you try to is not your main concern right now.

Rather, shoo it away… but it looks hungry! Hungry what is concerning is the fact that she is now enough to take on something much bigger over at her shelves and is being passed than itself, anyway!

They look like little mechanical men, and they come to life and hand her 38 After working at the lock for quite a while, you finally feel the tumblers click and the lid release. Are you using Mage Hand to open the lid? Take note of this if so, and also your position relative to the chest. To open the lid, go to Or, you may leave the room. Turn to and choose a new option.

Instantly you know that you must have been drugged, various items from the shelves. A rat edges close to your face necessary to start slicing you up! You make another attempt to get free of the All your belongings are gone, to where you magical rope.

Make a str or dex save, DC 15, do not know. If you have armour, you are once more. Your weapons are gone If unsuccessful, go to There is much Moving quickly you drop out of the way of to do. I have so many questions for you, my the blades and roll forward, out of harm's friend. Your heart pounding, you check to The voice is authoritative, and its tone make sure you have not been wounded, and friendly, at least on the surface. But why are you bound?

You cannot see who is speaking. You rack your brain trying to come up with Well… you may think of me as a… some way out of this impossible situation. Now, to business. And presumably, you are On your neck, you feel something cold, being watched closely, so trying to get free of something steel, press against your skin, and your bonds will be similarly impossible.

Do you possess the codeword Moonsong? Quite simple. We have eyes everywhere. Ev- If so, go to How threatened the Otherwise, you will just have to attempt to Moonsea region is, how those fools in the lie your way out of this! Citadel are doing more harm than good. But you You walk for a little while and then, to your begin to formulate a plan, or at least the surprise, see a path branching off from the germ of one. To stick with the path you are on, go to You can provide me 41 with the names and locations of those who You try and get out of the way as quickly as sent you on this misguided quest.

Why would this Zhentarim risk The pain in your chest stops you from having releasing you when you could obviously go to a full rest. Roll a d4, take this as Huon Falconhand and warn him of the bludgeoning damage. When you awake impending danger. You hear the sound of someone behind you shifting in a chair, clearing their throat.

It seems likely there are two of them back there. The one who hit you with the dart. A great wooden door with everything you've got. A fell general leads If you cannot get it done, turn to He has become 43 something… other. Not human. Not even Try as you might, you cannot get the door living. You sense they are bound south, their open using your thieves' tools. To give up and explore another location, go Then your mind travels beyond the forest to Except that it is not empty.

Roaming around this vast space, you find a 44 village, emptied of inhabitants, and filled You drift off into a deep sleep, the silence with an impenetrable gloom. You enter an broken only by crickets and the occasional old stone building, a tomb, and before you rustle of wind through the grass. Cautiously you approach, and against by a sharp pain in your leg! The figure begins to ankle.

You kick it off quickly before it can turn Making your way down a mountainside covered with loose stone, you look out 45 towards the Citadel every now and then, and As you descend the steep mountainside you realize you have failed to find the towards the forest, a chill wind whips up, entrance to the Zhentarim tunnels and will cutting you to the bone. The forest beckons have to try and enter via the front gate. The front It takes you a couple of hours to reach the gates are bound to be manned by Zhentilar, woods, and when you enter the green depths, and you look about as far from Zhentilar as it the wind immediately drops, sheltering you is possible to be.

You reach the treeline and enter a dark, You soon find a nice flat area under the mossy wood, serene with the sound of boughs of a thick fir tree, and you set up evening birdsong. Finding a flat area camp, breaking out some rations for an cushioned with pine needles, you eat some evening meal. Darkness descends, and the wood goes all but Restore all hp, spell slots and feats from this silent; only the sound of wind rushing long rest.

If you score , go to If you score 16 or above, go to Zhentil Keep! You shouldn't have! The old crone snatches them off you and begins 50 greedily stuffing his face with the expensive You sweep up the 80 gp pot, suppressing a sweets. It barely takes a few moments for grin which threatens to break out on your him to devour the lot!

You are just about to face. Add 80gp to your inventory chide the old hobo for his terrible manners "Well done," one of the players says, a when something strange starts to happen!

Remove the sweets from your inventory. What's your story, stranger? He gathers up his pack, muttering such a question. Is he Zhentarim? You exit the cave, searching for him, If you would rather make up some story, but he is gone. What to do now? You could go back into the If you would like to make an insight check cave and inspect the smaller chest.

You could investigate the wyrmling carcass. Or, if you would rather leave, go to The story of Torog and his destructive and start back down the northern path. Is it possible that the King Who you emerge from the forest onto a plateau Crawls smashed his way through this chasm surrounded by low hills.

Add 1 progress point. Your reverie is interrupted by a loud sound to You walk for several hours and cover a good your right. Keep is being watched. Eventually, you reach quiet! This area of Looking to the south wall of the chasm, you woods appears ancient: thick, gnarled trees see nothing but a stack of boulders. To draw your weapon and demand the Journeying through this wood for about an speaker show themselves, go to You are standing within the market area, Seeing as how this was so securely locked, it inside the south compound of the Citadel of would make sense that it was booby-trapped the Raven.

Being a small city, there are as well. As you have learned, the Zhentarim civilians living here as well as soldiers, and guard their secrets carefully. You may browse the stalls at your If successful, go to There is not much on display that catches your interest, but Potions of Healing are 54 always useful, and those are selling for 75 gp You take to the mountainside and scrabble each. You can buy a maximum of two of your way up over loose gravel. It is a steep these.

North of the Citadel flight or a climbing speed, then you must is The Ride, and north of that is The make a constitution save, DC 12, to avoid Tortured Lands, then it gives way to icy taking exhaustion from the climb. The further north you go, the colder Eventually, you reach the cave mouth and it gets, and you can see furs being very you enter, looking around.

A full set of furs costs 80 gp. This is being sold for 40 gp a over. Looking down towards the far eastern wall There are also weapons from the smithy of the cave, the back of the huge chamber, available for sale.

Longswords are being sold you see a small opening in the cave wall. Make a d roll. If it is 80 or above, you You are just thinking about leaving when find Sir Steval! Turn immediately to entry 8. You Otherwise, continue reading.

Add valley, a huge red dragon approaches, heavy another 10 points if Brun is with you. The dragon hasn't patrol and must somehow throw off any seen you yet, and quickly you consider your suspicion they may have at your presence.

Choose from a deception, persuasion or cont. If successful, you are left alone; you may move to another location.

You have heard this language before. The You could attempt to scramble down the reptilian growls and grunts are a dead mountainside and back to the path below, giveaway - the language is Troglodyte! Turn to entry Underdark known as the Shallows. Although what they are doing this high up is anyone's 55 guess!

Make a perception roll, DC Troglodytes have darkvision, which means If you are successful, go to Looking ahead, you see a section of wall that juts out.

You could hide behind this until the 56 voices are closer, then jump out and make a Try as you might, you cannot lift the iron surprise attack! It is just too heavy. You also know that troglodytes have a And while you have been engaged in this noxious stench that is best avoided and can effort, the first of the undead monks has actually give them advantage in combat.

So, reached the top of the ladder. You turn and ranged attacks are probably a good idea if face the hideous beast, preparing for battle!

To flee back down the stairs and hide behind a boulder on the chasm floor, go to The journey takes you some time, but have been removed as well.

A rough, little-used narrow track from the door edge. You pause to take stock appears, and you begin following it.



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